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Blender snap origin to selected subcomponent

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A simpler way to snap an object's origin to a selected vertex, edge, or polygon.

Shortcut key CTRL+SHIFT+Right-click

Procedure:

Go to an Object's sub-component, select the vertex, edge, or polygon you want the origin to move to, and press CTRL+SHIFT+Right-click

You can even select a group of vertices, edges, or polygons, then press CTRL+SHIFT+Right-click.

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Blender snap origin to selected subcomponent

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